GARRETT H BROWN



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Garrett Brown is a multidisciplinary Art Director and Project Manager with over 10 years of experience creating immersive environments for major entertainment brands like HBO, CBS, and Amazon. 

He combines creative vision with practical execution, guiding projects from concept through large-scale builds. Whether managing teams or solving unexpected challenges on site, he is driven by a passion for bringing ideas to life and creating work that makes a positive impact.

CONTACT

SELECTED WORK





Abbott Elementary
ABC
On Season 1 of Abbott Elementary, I was handed a unique challenge: take a fictional Philly public school—already designed for TV—and translate it into a real-world facade that could live on the Warner Bros. back lot.

The original plan was to build the facade in front of soundstage 16, the largest soundstage on the lot. The attached facade required the mural piece to be on retractable wheels to that it could slide to the side whenever vehicles needed to get on set. Ultimately, this plan was nixed due to fire marshal concerns. 

The new plan was to build the facade on the back lot. Unfortunately, there isn't much room for new buildings on the back lot of a 100-year-old studio. Ultimately, Warner Bros. decided to remove some of the tracks of their Chicago "l train" which would allow the facade to become part of the Warner Bros. studio tour.

What followed was part detective work, part design exercise. I reverse-engineered the original facade design from stills, then figured out how to make it function in a completely new physical context—one where tourists, not just cameras, would be viewing it up close. It had to be instantly recognizable, believable, and durable enough to live outdoors.

Working closely with the production designer, I developed detailed mockups to bring the look of Abbott Elementary into the real world—complete with weathered materials, functional hardware, and a layout that felt true to the show’s spirit. While I wasn’t there for the final install, the design package I created helped guide the process and bring the concept to life on the lot.





Faze1
Twitch
How do you turn a warehouse office space into a fully immersive, live-streamed, 24/7 branded experience? That was the challenge behind FaZe1: The Warehouse -- a weeklong reality competition where FaZe Clan scouted their next top creator, all while live broadcasting every second to a global digital audience.

 As the lead on spatial and challenge design, I transformed FaZe’s Los Angeles warehouse and parking lot into a high-impact hybrid space -- part home, part content engine, part competition arena. Every square foot had to work visually, physically, and logistically. Contestants needed a place to live, sleep, and compete. Cameras needed coverage from every angle. The design needed to reflect FaZe's high-energy, gaming-forward brand identity -- all while functioning in real time, without a single pause in the stream.

I designed everything from modular sleeping pods and interactive installations to full-scale challenges, all tailored for maximum engagement both in-person and on-screen. It was experiential storytelling at the speed of live production—immersive, reactive, and built to perform under pressure.





Tough As Nails
CBS
On Tough As Nails, every challenge had to feel real, rough, and rooted in the kind of work that doesn’t always get the spotlight—but keeps everything running. As one of three art directors on the season, I worked hand in hand with the challenge department to conceptualize and execute large-scale physical challenges that felt authentic, camera-ready, and built to last.

I led art direction on four episodes including the season premiere and finale. Each challenge site came with its own unique demands: variable terrain, limited build time, and the need for total reliability. My focus was on designing immersive, durable environments that honored the spirit of skilled labor and delivered a seamless experience for both competitors and production.

From the first episode to the last, the challenges I oversaw ran without a hitch -- no game failures, no set malfunctions. That consistency came from careful planning, tight collaboration, and a respect for the physical and emotional stakes of the competition. It wasn’t just about building sets—it was about building trust in the experience.





The Pack
Amazon

In 2020, I joined Amazon’s globe-trotting competition series The Pack as Art Director. the production was gearing up for a wild logistical feat: filming in multiple countries, across continents, all in a matter of weeks. What followed was one of the most challenging and exhilarating creative rides of my career.

From the mountain trails of Costa Rica to ice caves in the Swiss alps, I was constantly one step ahead -- designing and shooting sets in one country while the crew was prepping in another. Time zones blurred. Calls happened at 3am. My laptop became mission control. Whether it was transforming a Viennese intersection into a finish line or turning piazza del duomo into a challenge site, every location demanded its own custom solution with fast turnarounds and no room for second takes.

I worked closely with local crews, vendors, and translators, often adapting designs in real time to account for shifting weather, customs regulations, or a herd of goats that decided our location was the place to be. The result: immersive, camera-ready environments that seamlessly supported the show’s high-energy format and international scope.

The day before we shot the grand finale in Miami, the biggest challenge yet hit us -- the national shutdown due to Covid-19. We discussed the options at length and ultimately decided to pack everything up and stop the show. Then, in May 2020 we became one of the first television productions to start back up under new guidelines. With twice daily nose swabs and tight-knit bubbles, we were able to finish a newly designed finale in Utah, complete with dinosaur bones.





© Garrett H Brown 2025